Wednesday, December 14, 2016

New Necromancer Spell: Malevolent Alliance

A very interesting addition to the necromancer arsenal, Malevolent Alliance encourages necros to work together. This was a huge success in the group game, but would likely not be as useful in a raid scenario. One of the main reason it is so cool, is simply that it is an entirely new concept. We have spell lines that have been the same thing, just upgraded, all the way from the beginning of EverQuest. Classics are great, but we love seeing new things come around.

Spell Description for Necro Alliance Spell

There are two parts to the spell, but first realize that a solo necromancer gains no benefit whatsoever for using this spell. Keep in mind that it becomes instantly more amazing after even one other Necro joins you. For added fun, get three or more together, and you can cycle this on nearly every pull. It has a recast of 1 minute, and a duration of 18 seconds.

Part 1 of the spell, is pretty straight forward. It adds a total damage to any DoT that lands on the mob, from Necromancers only, NOT including the caster. Remember this is a slightly odd mechanic, in that it adds the damage to the total of the spell, so not 32k per tick, but 32k, divided among the base ticks the DoT spell has.

Part II is the cool part. If 4 DoT spells that are not from the caster hit before it wears off, the alliance spell explodes the target for 2.3 million damage (rank I). These are any 4 DoT hits, it can be 4 from the same person on a single tick, or 2 spells over 2 ticks, etc. This doesn't show up as your damage, but it is obvious when it hits. Don't worry, it works! In Frontier Mountains, new expansion yellow cons were taking between 40 and 55% hp in instant damage. It probably doubled our kill speed when I had partners to use it with. It was noticeable when they left.

There is one minor stacking issue: If two people have the same rank, it will not stack. If one guy has Rk. I, and the other has Rk. II however, they will both land and proc. Ultimately this doesn't matter too much, as long you get a good rotation going with your partner. If you cast the same rank, and the other has it on already, it just won't land, and eats up 13k mana for nothing.

If you are level 102, and have the new Kunark expansion, try this out. You will not regret it! It is one of the most unique spells that we have gotten in a long time, that is also useful.

No comments:

Post a Comment