Sunday, December 25, 2016

Necro Group Spell Lineup: Level 105

Just a quick rundown of how I do business in a group setting. In any of these sets, I will fill any unused gems with regular DoTs in case a named spawns, I won't have to change anything to do a decent burn.


Option #1 - Average Kill Speed 30s - 1 Minute per mob


  1. Pyre of Jorobb
  2. Call Skeletal Mob
  3. Swift (Fire)
  4. Swift (Disease)
  5. Swift (Magic/Lifetap)

Option #2 - Sub 30s Kill Speed


Same as #1, except I will Start with swarm. If the group is killing REALLY fast, you can pop right into the 3 swifts. Feel free to nuke, I like to use Soulrend just for a chance to farm up a few Essence Emeralds.

Option #3 - Utility Role


This can be used in conjunction with the other sets. Just set up your extra spell slots however you see fit to support the group in other ways besides damage. Pick and choose any of these you like.

Slow - Combust Bones and AA Death's Malaise
Mana Regen - Mind Extraction spell line, actually pretty good believe it or not!


Be Flexible!

This is just what I've had the best experience with. It is true, necros aren't huge DPS in groups, simply because the speed of kills. There are tons of other things to do though! Don't be content just sitting and casting a couple spells if your group is tearing through them like nothing else. You can pull, park adds, mana tap, and use all sorts of other cool abilities. We have one of the largest class toolboxes in the game, feel free to dig around and see what is in there!









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